【cebas】finalRender 3.5與finalRender 3.5 SE功能比較表


         SE        Standard 
Render Core ● ●
Linear Workflow ● ●
Render Elements AA control ●
finalToon ● ●
PyroCluster ●
3D-Stereo Camera ● ●
Render Effects
Reinhard Tone Mapper ●
Object Types
fR-Scatter ● ●
fR-Proxy ● ●
fR-Ocean ●
Area Lights
Cylinder Light ● ●
Dome Light ● ●
Object Light ● ●
Particle Light ● ●
Rectangular Light ● ●
Materials
fR-2 Sided ● ●
fR-Advanced ● ●
fR-Architectural ● ●
fR-CarPaint ● ●
fR-CarPaint2 ●
fR-Dirt ● ●
fR-Fillet ● ●
fR-Glass ● ●
fR-Light ● ●
fR-Matte/Shadow ● ●
Matte/Shadow Self Shadows ●
No Shadows from other Mattes ●
fR-Metal ● ●
fR-MultiMtl ● ●
fR-Ocean ●
fR-Override ● ●
fR-RE Wrapper ●
fR-Skin ● ●
fR-Skin2 ●
fR-Volume Solid ●
fR-CD ●
fR-DistantFur ●
fR-Electron ●
fR-Elevation ●
fR-Fast Skin ●
fR-Ghost ●
fR-Layer ● ●
fR-ThinFilm ●
fR-Velvet ●
fR-Volumetric ● ●
fR-Wax ● ●
fR-Wet ●
fR-Wire ● ●
fR-X-Ray ●
Texture Maps
Bitmap HDR ● ●
fR-3D Gradient ●
fR-Ambient Occlusion ● ●
fR-Color-Correct ● ●
fR-Curvature ●
fR-DirtTex ● ●
fR-Layer Map ● ●
fR-Mesh Distance ●
fR-Multi/Sub Map ● ●
fR-PhysicalSky ● ●
fR-Raytrace ● ●
fR-Tension ●
Render Elements
fR AA Sampling ●
fR Alpha ● ●
fR Ambient ● ●
fR Ambient Occlusion ● ●
fR Caustics ● ●
fR Complete ●
fR Diffuse ● ●
fR Dirt ● ●
fR Global Illumination ● ●
fR Lighting ● ●
fR Material ●
fR Normal ● ●
fR Object-Material ID (Matte Options) ●
fR Reflection ● ●
fR Reflection (Alpha from Reflection switch)   ●
fR Refraction ● ●
fR Refraction (Alpha from Refraction switch)   ●
fR Self Illumination ● ●
fR Shadows ● ●
fR Speculars ● ●
fR Sub-Surface Scattering ● ●
fR Velocity ● ●
fR Vignetting ●
fR Z-Depth ● ●
Object Properties:Matte/Shadow
Matte/Shadow Self Shadows ●
No Shadows from other Mattes ●
Main Raytracer Dialog:Motion Blur
TM Sampling ●
Main finalRender Dialog
Render Element Passes ●


如果您需要購買或瞭解更多的資訊,
歡迎洽詢代理商-朕宏國際 02-2897-6878 / sales@gemhorn.com