| finalRender 3.5 & 3.5 SE為Cebas公布最新的for 3ds Max及Max Design的算圖系統,帶給使用者空前未有的Power以及速度,finalRender 3.5 SE SP1更是絕佳的工具,對於大型Studio或追求更高品質的客戶是絕佳的選擇。 | |||||
| SP1新增功能 | |||||
| 新的SP1改善了穩定度以及提高工作流程效益與網路算圖模式,以下為修正內容: | |||||
| ● | Harmonics GUI:網路算圖的改善、針對blend或mix materials的群體速度改善、絕大多數的調整及增進 | ||||
| ● | thinkingParticles instances and opacities:問題解決 | ||||
| ● | “Frame Finished” hang issue tracked down and fixed | ||||
| ● | finalRender Scanline core renderer: enhanced, tolerating better defective meshes | ||||
| ● | 2Sided material: Harmonics-GI的問題解決 | ||||
| ● | fR-Layer material: 問題解決 | ||||
| ● | Light Sources/ Rectangular Light: Random artifacting與問題解決 | ||||
| ● | fR-Light material: 當使用multi-sub materials的問題解決、considerable speed改善 | ||||
| ● | Alpha Channel: 改善 | ||||
| ● | fR-Proxy objects: 算圖與其他問題解決 | ||||
| ● | fR-Arhitecture material: 當使用”visible area lights cause no highlights”問題解決 | ||||
| ● | Anaglyph Stereo: 增進Rendering輸出 | ||||
| ● | Stereo Camera: only left/right not working when MAX Common “save file” unchecked has been fixed | ||||
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