| ●將包含V-Ray RT與V-Ray RT GPU
●VRayCarPaintMtl material with accurate flakes simulation
●VRayDistanceTex texture that measures distances to arbitrary mesh objects
●VRayLightSelect render element to extract the contribution of individual lights
●VRayDRBucket render element to show which machine rendered a given bucket in DR mode
●VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction
●VRayExposureControl plugin for proper exposure of regular viewport and camera views
●VRayStereoRig controller for easy stereoscopic setup
●Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper
●Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing
●Support for bidirectional path tracing for accurate unbiased lighting solutions
●Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights
●Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture
●Command-line tool for mass conversion of textures to tiled OpenEXR files
●V-Ray specific light lister
●Integration of the various V-Ray components in the 3ds Max “Create” menu
●Tools for calculating and rendering accurate camera distortion through .lens files
●Support for MetaSL shaders |