GOLAEM CROWD 2.2新版本釋出

最新版的GOLAEM CROWD 2.2新增支援Arnold算圖引擎,其穩定性讓許多動畫和特效工作室都採用,目前Golaem Crowd支援RenderMan3delightmental rayV-Ray
Golaem 2.32也新增全新的程序性材質,以及Multi-textures(多重貼圖),可指定不同的貼圖到群體角色當中。Golaem也新增了一個全新的Golaem Crowd算圖組合包,把所有StudioGolaem Crowd Rendering proxies封裝到一組安裝程式中,以方便在RenderFarms上做調度。
Golaem Crowd 2.2支援Maya 2011以上版本,作業系統支援Windows/Linux









新增功能
·         Procedural rendering plugin, proxy and shaders for Arnold
·         New plugin CrowdRender to handle render proxies in Maya (does not require a license)
·         Procedural shaders for VRay
·         Multi material support for all renderers
·         Added crowd unit in CrowdMangerNode to centralize the scale ratio
·         Distance trigger
·         nParticles are now taken into account natively with the CrowdField
·         New popTool mode able to take any selection component into account (vertices, faces, edges...)
·         MEL Command "replaceMaterialType()" to replace a material type with another (for Arnold and Phong not supported)

增強的地方
·         Multi selection available between Maya and the Behavior Editor (shift key)
·         Poptool per-particle index rendering
·         Show/hide poptool annotation
·         NavMesh Tool: Voxel Subdivision uses tiles to compute large environments. Added warning when voxel count is huge (> 100 million).
·         New display for the Enternal Entity Locator
·         Uniformization of the rendering proxies (it is now possible to add different rendering proxies in a same scene)
·         Default material in VRay when shaders are missing is now orange 
·         MentalRay plugin: Small performance increase
·         Support RenderMan Studio 4.0 (Maya 2012 & 2013 64-bit only) and RenderMan Pro Server 17.2 (64-bit only)
·         FAQ link from CrowdRender plugin
·         Load/Save windows uniformisation
·         BeNavigation: Default acceleration set to 10
·         BeNavigation: No more max speed
錯誤修正
·         Correction on arm bones orientation when playing a motion
·         PopTool: Mesh scale is taken into account (when linked to it)
·         Fixed reparenting behavior problems in the Outliner
·         Fixed trigger reevaluation in Alt operator
·         Fixed transparency and alpha in MRay shaders
·         Fixed randomness in NoOrder operator
·         Fixed crash at fbx eport (single file)
·         Fixed crash when exporting entities without a skeleton/mapping file
·         Fix auto-map between Goto Targets and Goto Behaviors
·         Asset Manager: Fix bug when adding a new geometry file
·         Rendering: Fix crash when with motion blur samples <= 1
·         Mental Ray plugin: Fix the alpha channel


如果您需要瞭解更多資訊
歡迎洽詢代理商朕宏國際 02-2897-6878 / sales@gemhorn.com