Substance Designer:材質的工具箱
用來專注於製作材質貼圖,可以快速結合你的工作流程來產生高品質貼圖。
專業的工作環境
Multi-channel、non-linear和non destructive workflow、3D視埠、直接從mesh來bake出貼圖、圖層系統、進階的向量繪圖、強大的noise creation system (FX Maps)、資源管理:全都包含在Substance Designer當中。
Multi-channel、non-linear和non destructive workflow、3D視埠、直接從mesh來bake出貼圖、圖層系統、進階的向量繪圖、強大的noise creation system (FX Maps)、資源管理:全都包含在Substance Designer當中。
創造出適合的貼圖
多虧了Substance的技術,你的材質變的更聰明且可由參數控制來吻合mesh。這些參數可以直接透過你使用的遊戲引擎來微調:不需來回在二個軟體中修改你的貼圖,省下許多的製作時間。
組合你自已的使用工具
有了建立智能的貼圖,Substance
Designer允許你創建你自已的工具組:利用Graph Editor建立貼圖並且與你的製作團隊共享!Substances可以直接用在像3ds Max、Maya再到遊戲引擎如Unity 3D或Unreal
3。
相容性
Substance支援以下軟體:
‧Substance
Player
‧3ds Max
‧3ds Max
‧Maya
‧Flame
‧Unity Pro
‧Unity
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UV to SVG |
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Normal Map Worldspace |
Ambient Occlusion |
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Curvature Map |
3D View獨特的3D視埠可即時的得到Substance貼圖在Mesh上的效果,立即修改調整。 |
Layer System
熟悉的圖層系統,幫助Artists以一個輕鬆、友好的方式建立內容。
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SVG PaintSVG向量繪製讓你可直接畫上材質紋理。 |
Automatic Tiling
Substance Designer 2.5可自動製作無接縫貼圖。
只需匯入你的製作內容至Substance Designer 2.5就可以了。
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內建濾鏡資料庫
Substance
Designer 2內建21個先進的濾鏡和36種基本的濾鏡,允許您創建美妙的圖形特效在您的紋理上。
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Advanced Filters
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Bitmap2Material
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A set of 7 filters allowing you to transform your bitmaps into complete
materials.
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Canvas
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3 filters to clone and create symmetry in your texture
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Channels
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4 filters to get controls of the channels of your texture
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Compositing
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3 filters allowing you to make advanced compositing: casting shadows,
compositing 2 materials, transforming all channels at once.
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Normal Map
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4 filters to generate and control normal maps.
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Basic Filters
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Blur
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8 filters to control blur in your texture
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Adjustments
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14 filters to fine tune your textures: adjust luminosity and contrast,
invert colors, get control of the HSL, etc.
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Blending
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1 filter to blend images according to several blending modes
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Size
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3 filters to increase the resolution of a noise without too much visible
tiling effect
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Style
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8 filters to improve the style of your texture: Ambiant occlusion,
Emboss, Glow...
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Transforms
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2 filters to make skew transforms
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Bitmap2Material Lite
Bitmap2Material Lite是一個令人難以置信的強大濾鏡,可幫助您生成完整、無縫拼接的材質從任何位元圖像中。Substance Designer 2.5內建Bitmap2Material Lite版本,可從任何圖片或照片建立材料。
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Features
Diffuse control
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Sharpen the diffuse output, control HSL and levels.
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Normal control
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Several controls over the normal map intensity and edges
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Specular control
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Several controls on the influence of the diffuse map over the
specular map
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Height map control
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Control frequencies and levels of the height map
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Ambiant occlusion control
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Get control over the spreading, strength and levels
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Depth Balance
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Balancing size of background/foreground elements
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Advanced Noise Graph Editor (FXMaps)
獨特FXMaps技術,允許你建立動態的Noise貼圖。
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Parametric Noises
FX-Maps最常見的用途是建立重複的圖案,如條紋、磁磚、Noises如Perlin、Brownian 、Gaussian。Noises特別是在建立天然的紋理,如污垢,灰塵,液體飛濺等。
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如果您需要了解更多資訊
歡迎洽詢朕宏國際 02-2897-6878 / sales@gemhorn.com