finalRender™ 2 for Maya 不僅是支援Maya的渲染器中最好的,並全面支援Maya的shader nodes和Hypershade,還提供了一個最簡單和最有效率工作流程。
作為許多小型至大型製作的主力渲染器而聞名,finalRender™ 2 for Maya 的定義已不在是一個"單純"的渲染引擎,其中創新的ShaderGrind™在Maya的GUI中,還具有編碼渲染程式的概念。
ShaderGrind™的整合存取與控制為finalRender帶來光線追踪核心,這代表更進一步的進化,可以撰寫獨立shader在Maya中。
支援Maya的finalRender R2外掛功能列表
支援Maya的finalRender R2外掛提供最新的國家先進渲染技術,是一種先進的渲染系統。
支援Maya的finalRender R2外掛是“Stage-2”中獨立渲染核心的基礎,這使得相同的渲染可工作於多個應用程序。
以下是一個簡短列表,支援Maya的finalRender R2外掛主要特點。
- Support for Maya 2009, Maya 2010 and Maya 2011
- 32-Bit support
- 64-Bit support
- Full Maya stereo camera rendering support
- Enhanced multi-core support for even faster translation times
- Updated licensing model: <32 cores per license (16 local+16 remote)
- Real-world physical camera exposure model
- Supported polygons, rendertime subdiv, NURBS, Maya hierarchical subdivs without exceptions
- Dedicated, ready-to-render finalRender material
- Particles, including support of per-particle data (even on particle-instanced geometry)
- Advanced texture baking
- Many custom shaders, including shaderGrind with which to develop your own
- Ultra fast, flicker free GI
- Maya Shading Network support
- finalRender Stage-2 shader SDK (ships with the product)
- True distributed network rendering
- High resolution bitmap rendering >20k
- Support for image file formats including OpenEXR, RPF and RLA
- Photometric light support
- True area shadow support
- Real area light support
- Network rendering support
- Particle rendering
- Fast 3d motion blur
- Advanced caustic rendering effects
- Highly optimized skin shader included
- Special multi-million polygon rendering mode
- Automatic and scene-dependent ray tracing optimization
- Multiple real world cameras
- True micro-triangle displacement support
- Advanced fast NURBS tessellation
- Efficient geometry instancing
- Native support for ReelSmart Motionblur (2d)
- Sub-division surfaces at render time
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