錯誤編號 | 說明 |
374184 | Goal issue when using a straight curve |
379526 | Render target recursively filter renders |
380975 | Load render pass doesn't work when project is on network share |
381943 | Shadow artifacts occurs with large differences in object size |
382170 | Connecting luminance node to bump channel of mental ray shader causes crash |
382221 | UNC path bookmarks are not saved in new filebrowser |
382758 | Final gather map visualization not working |
384017 | Painting blendshapes problems |
384043 | Wacom tablet not working correctly in mouse mode |
384291 | dagContainer collapses at every DAG operation |
384302 | Unpredictable results referencing HIK characters |
384314 | Creating Framebuffer with a Geometry shader causes a crash |
384392 | Joint orient channels not accepting setAttr correctly |
384523 | Graph editor: cannot view multiple f-curves on a character set |
385368 | Polysplit crash |
385417 | Metacarpal fingers not created when creating HIK control rig |
385873 | Pinning an effector is causing the pivot display to jump |
380473 | Missing manipulator handles in perspective view |
375080 | Adaptive sampling gives lower shading quality in framebuffers |
380236 | mia_material_x preset 'Satined Metal' renders differently |
380322 | Scenes with dense final gather settings may have longer render time |
380847 | Render with mental ray errors with multi-shape polygons |
382154 | HIK: Shift+LMB does not allow for selection of keys on timeline if HIK in scene |
383833 | New option in move tool broken |