| 錯誤編號 | 說明 |
| 374184 | Goal issue when using a straight curve |
| 379526 | Render target recursively filter renders |
| 380975 | Load render pass doesn't work when project is on network share |
| 381943 | Shadow artifacts occurs with large differences in object size |
| 382170 | Connecting luminance node to bump channel of mental ray shader causes crash |
| 382221 | UNC path bookmarks are not saved in new filebrowser |
| 382758 | Final gather map visualization not working |
| 384017 | Painting blendshapes problems |
| 384043 | Wacom tablet not working correctly in mouse mode |
| 384291 | dagContainer collapses at every DAG operation |
| 384302 | Unpredictable results referencing HIK characters |
| 384314 | Creating Framebuffer with a Geometry shader causes a crash |
| 384392 | Joint orient channels not accepting setAttr correctly |
| 384523 | Graph editor: cannot view multiple f-curves on a character set |
| 385368 | Polysplit crash |
| 385417 | Metacarpal fingers not created when creating HIK control rig |
| 385873 | Pinning an effector is causing the pivot display to jump |
| 380473 | Missing manipulator handles in perspective view |
| 375080 | Adaptive sampling gives lower shading quality in framebuffers |
| 380236 | mia_material_x preset 'Satined Metal' renders differently |
| 380322 | Scenes with dense final gather settings may have longer render time |
| 380847 | Render with mental ray errors with multi-shape polygons |
| 382154 | HIK: Shift+LMB does not allow for selection of keys on timeline if HIK in scene |
| 383833 | New option in move tool broken |