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SE |
Standard |
Render Core |
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Linear Workflow |
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Render Elements AA control |
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finalToon |
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PyroCluster |
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3D-Stereo Camera |
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Render Effects |
Reinhard Tone Mapper |
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Object Types |
fR-Scatter |
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fR-Proxy |
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fR-Ocean |
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Area Lights |
Cylinder Light |
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Dome Light |
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Object Light |
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Particle Light |
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Rectangular Light |
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Materials |
fR-2 Sided |
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fR-Advanced |
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fR-Architectural |
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fR-CarPaint |
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fR-CarPaint2 |
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fR-Dirt |
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fR-Fillet |
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fR-Glass |
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fR-Light |
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fR-Matte/Shadow |
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Matte/Shadow Self Shadows |
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No Shadows from other Mattes |
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fR-Metal |
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fR-MultiMtl |
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fR-Ocean |
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fR-Override |
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fR-RE Wrapper |
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fR-Skin |
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fR-Skin2 |
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fR-Volume Solid |
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fR-CD |
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fR-DistantFur |
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fR-Electron |
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fR-Elevation |
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fR-Fast Skin |
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fR-Ghost |
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fR-Layer |
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fR-ThinFilm |
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fR-Velvet |
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fR-Volumetric |
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fR-Wax |
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fR-Wet |
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fR-Wire |
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fR-X-Ray |
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Texture Maps |
Bitmap HDR |
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fR-3D Gradient |
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fR-Ambient Occlusion |
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fR-Color-Correct |
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fR-Curvature |
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fR-DirtTex |
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fR-Layer Map |
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fR-Mesh Distance |
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fR-Multi/Sub Map |
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fR-PhysicalSky |
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fR-Raytrace |
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fR-Tension |
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Render Elements |
fR AA Sampling |
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fR Alpha |
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fR Ambient |
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fR Ambient Occlusion |
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fR Caustics |
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fR Complete |
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fR Diffuse |
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fR Dirt |
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fR Global Illumination |
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fR Lighting |
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fR Material |
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fR Normal |
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fR Object-Material ID (Matte Options) |
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fR Reflection |
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fR Reflection (Alpha from Reflection switch) |
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fR Refraction |
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fR Refraction (Alpha from Refraction switch) |
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fR Self Illumination |
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fR Shadows |
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fR Speculars |
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fR Sub-Surface Scattering |
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fR Velocity |
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fR Vignetting |
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fR Z-Depth |
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Object Properties:Matte/Shadow |
Matte/Shadow Self Shadows |
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No Shadows from other Mattes |
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Main Raytracer Dialog:Motion Blur |
TM Sampling |
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Main finalRender Dialog |
Render Element Passes |
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