【cebas】finalRender 3.5與finalRender 3.5 SE功能比較表


         SE        Standard 
Render Core
Linear Workflow
Render Elements AA control
finalToon
PyroCluster
3D-Stereo Camera
Render Effects
Reinhard Tone Mapper
Object Types
fR-Scatter
fR-Proxy
fR-Ocean
Area Lights
Cylinder Light
Dome Light
Object Light
Particle Light
Rectangular Light
Materials
fR-2 Sided
fR-Advanced
fR-Architectural
fR-CarPaint
fR-CarPaint2
fR-Dirt
fR-Fillet
fR-Glass
fR-Light
fR-Matte/Shadow
Matte/Shadow Self Shadows
No Shadows from other Mattes
fR-Metal
fR-MultiMtl
fR-Ocean
fR-Override
fR-RE Wrapper
fR-Skin
fR-Skin2
fR-Volume Solid
fR-CD
fR-DistantFur
fR-Electron
fR-Elevation
fR-Fast Skin
fR-Ghost
fR-Layer
fR-ThinFilm
fR-Velvet
fR-Volumetric
fR-Wax
fR-Wet
fR-Wire
fR-X-Ray
Texture Maps
Bitmap HDR
fR-3D Gradient
fR-Ambient Occlusion
fR-Color-Correct
fR-Curvature
fR-DirtTex
fR-Layer Map
fR-Mesh Distance
fR-Multi/Sub Map
fR-PhysicalSky
fR-Raytrace
fR-Tension
Render Elements
fR AA Sampling
fR Alpha
fR Ambient
fR Ambient Occlusion
fR Caustics
fR Complete
fR Diffuse
fR Dirt
fR Global Illumination
fR Lighting
fR Material
fR Normal
fR Object-Material ID (Matte Options)
fR Reflection
fR Reflection (Alpha from Reflection switch)  
fR Refraction
fR Refraction (Alpha from Refraction switch)  
fR Self Illumination
fR Shadows
fR Speculars
fR Sub-Surface Scattering
fR Velocity
fR Vignetting
fR Z-Depth
Object Properties:Matte/Shadow
Matte/Shadow Self Shadows
No Shadows from other Mattes
Main Raytracer Dialog:Motion Blur
TM Sampling
Main finalRender Dialog
Render Element Passes


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