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SE |
Standard |
| Render Core |
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| Linear Workflow |
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| Render Elements AA control |
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| finalToon |
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| PyroCluster |
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| 3D-Stereo Camera |
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| Render Effects |
| Reinhard Tone Mapper |
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| Object Types |
| fR-Scatter |
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| fR-Proxy |
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| fR-Ocean |
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| Area Lights |
| Cylinder Light |
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| Dome Light |
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| Object Light |
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| Particle Light |
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| Rectangular Light |
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| Materials |
| fR-2 Sided |
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| fR-Advanced |
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| fR-Architectural |
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| fR-CarPaint |
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| fR-CarPaint2 |
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| fR-Dirt |
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| fR-Fillet |
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| fR-Glass |
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| fR-Light |
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| fR-Matte/Shadow |
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| Matte/Shadow Self Shadows |
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| No Shadows from other Mattes |
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| fR-Metal |
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| fR-MultiMtl |
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| fR-Ocean |
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| fR-Override |
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| fR-RE Wrapper |
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| fR-Skin |
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| fR-Skin2 |
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| fR-Volume Solid |
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| fR-CD |
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| fR-DistantFur |
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| fR-Electron |
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| fR-Elevation |
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| fR-Fast Skin |
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| fR-Ghost |
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| fR-Layer |
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| fR-ThinFilm |
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| fR-Velvet |
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| fR-Volumetric |
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| fR-Wax |
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| fR-Wet |
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| fR-Wire |
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| fR-X-Ray |
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| Texture Maps |
| Bitmap HDR |
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| fR-3D Gradient |
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| fR-Ambient Occlusion |
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| fR-Color-Correct |
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| fR-Curvature |
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| fR-DirtTex |
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| fR-Layer Map |
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| fR-Mesh Distance |
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| fR-Multi/Sub Map |
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| fR-PhysicalSky |
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| fR-Raytrace |
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| fR-Tension |
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| Render Elements |
| fR AA Sampling |
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| fR Alpha |
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| fR Ambient |
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| fR Ambient Occlusion |
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| fR Caustics |
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| fR Complete |
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| fR Diffuse |
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| fR Dirt |
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| fR Global Illumination |
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| fR Lighting |
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| fR Material |
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| fR Normal |
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| fR Object-Material ID (Matte Options) |
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| fR Reflection |
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| fR Reflection (Alpha from Reflection switch) |
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| fR Refraction |
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| fR Refraction (Alpha from Refraction switch) |
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| fR Self Illumination |
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| fR Shadows |
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| fR Speculars |
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| fR Sub-Surface Scattering |
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| fR Velocity |
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| fR Vignetting |
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| fR Z-Depth |
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| Object Properties:Matte/Shadow |
| Matte/Shadow Self Shadows |
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| No Shadows from other Mattes |
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| Main Raytracer Dialog:Motion Blur |
| TM Sampling |
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| Main finalRender Dialog |
| Render Element Passes |
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